Color and Palette Functions
set_color( unsigned int index, unsigned int value );
Set the specified color index
(0-511) to the given rgb-value.
set_color_rgb( unsigned int index, unsigned char r, unsigned char g, unsigned char b );
Set the specified color to the given rgb component values.
This function is easier to use than set_color()
, but it is slower.
get_color( unsigned int index );
Retrieve the rgb-value of the specified color.
load_palette( unsigned char palette, unsigned char __far *data, unsigned int num_palettes );
Load one or more 16-color palette-blocks at once. palette
is the index of the first block (0-31) to load, and num_palettes
the number of blocks.
This function can be used to load palettes defined using #defpal
or included with #incpal
directives.
set_sprpal( unsigned char palette, unsigned char __far *data );
set_sprpal( unsigned char palette, unsigned char __far *data, unsigned int num_palettes );
Exactly the same function as load_palette()
, but this function offers direct access to sprite palette-blocks. Sprite palette-blocks are standard block number 16 to 31, but with this function you can simply access them with indexes 0 to 15.
This function and the set_bgpal()
function make sprite and character palette-block manipulation easier; with them you don't have to know the real block indexes. Without the third arguments, the function loads only one block.
set_bgpal( unsigned char palette, unsigned char __far *data );
set_bgpal( unsigned char palette, unsigned char __far *data, unsigned int num_palettes );
Exactly the same function has load_palette()
, but this function offers direct access to charachter palette-blocks. Character palette-blocks are standard block number 16 to 31, but with this function you can simply access them with indexes 0 to 15.
This function and the set_sprpal()
function make sprite and character palette-blocks manipulation easier; with them you don't have to know the real block indexes. Without the third arguments, the function loads only one block.
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